uptaded the 2nd of september 2006
BoomBoom game
Objectif
Kill or destroy what is
moving in the
stage : not too complex to unterstand, isn't it ? :)
Game play
Player actions
menu show / hide |
|
F1 |
OK |
quit
the game
|
|
escape
|
OK |
save
game
|
|
s
|
|
load game
|
|
l
|
|
sprint
move forward
|
|
arrow
up
|
OK |
sprint
move backward
|
|
arrow
down |
OK |
sprint
move left
|
|
arrow
left
|
OK |
sprint
move right
|
|
arrow
right
|
OK |
jump
|
|
space
|
OK |
jump + move |
space |
+ arrows |
OK |
crounch
(se baisser
)
|
|
ctrl |
|
crounch + move |
ctrl |
+ arrows |
|
crawl
(ramper ) |
|
alt |
|
crawl
(ramper ) + move
|
alt
|
+
arrows
|
|
stop |
|
shift |
|
step
by step ( move slow)
|
shift
|
+
arrows
|
|
display
score
|
menu
|
left
click |
|
launch
an selected object
|
mouse
|
right button |
OK |
refill
weapon
|
mouse
|
right
button |
|
primary
shoot
|
mouse
|
left
button |
OK |
0 to
9 =>
weapons
|
num
key
|
0 to
9
|
|
default
weapon
|
num
key |
0
|
|
previous
weapon
|
num
key
|
- |
|
next
weapon
|
num
key |
+ |
|
select an object in the
menu |
menu |
left click |
OK |
put
or deselect an object in the menu
|
menu
|
left click
|
OK |
button
display map
|
menu
|
left
click
|
|
move an object in the menu
to the stage |
menu |
right click + move
mouse |
OK |
select an
object in the stage |
object |
right click |
OK |
put
an object in the menu |
object |
left
click + move mouse above menu |
OK |
move an object |
object |
left click + move
mouse |
OK |
drop or deselect an object
in the stage |
object |
right click |
OK |
The menu is a special screen at the bottom on the screen where objects
could be loaded , used, ...
The objects could be weapon, refill, part, tools, money ...
Player interface
4 kinds of menu : the player should on the button on the right and left to acess to the menus
- Menu to manage objects, weapons, and refills. The player click on the object ( see above the action keys)
- Menu to manage information : the player clicks on the information
requested and the information will appear during the game as
transparent text in the top corners of the window game or sepcial
window as chat, radar, gauges for life or power or money or ...
- Menu to remind the mission target(s) and the main information that the player should know.
- Menu money : use to buy or sell objects, weapons, refills and negociate the price.
Game scenario
Several missions are
available. Only
some of them are accessible depending of the results of the missions
finished before.
When a mission starts a briefing is proposed with the description of
the target to reach.
A mission could be composed of several stages.
The player has to go to different stages in order to finish the mission.
For that, the player should use doors or mechanisms, the doors or mechanisms authorise the player
to go through the stages of the mission.
The player should manage the object collected, because is not possible
to carry out all the objects found. The player can drop some objects in
order to collect new one when the list of objects is full.
And the player has to kill or destroy all the moving objects because
those objets are always dangerous.
AI of the moving object
The moving object could 3
kinds of objects :
- projectile : these
objects could be
destroyed by the player.
- objects which launch projectile : only the object could be destroyed
by the player
- contact objects : if the player touch the object, the life decreases.
The behavior of the moving object could be :
- follow a path
- appear and disappear at different location
- static
all the moving objects are focused automatically to the player.